Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | EH1 | 0m 30s 767ms | 0m 30s 767ms |
2 | EH2 | 1m 00s 039ms | 1m 30s 806ms |
3 | CP1 | 0m 42s 784ms | 2m 13s 590ms |
4 | CP2 [4] | 1m 02s 982ms | 3m 16s 572ms |
5 | AR1 [3] | 0m 41s 839ms | 3m 58s 411ms |
6 | AR2 [2] | 1m 02s 574ms | 5m 00s 985ms |
7 | CN1 [1] | 0m 48s 567ms | 5m 49s 552ms |
8 | CN2 [1] | 1m 22s 935ms | 7m 12s 487ms |
9 | HT1 [1] | 1m 02s 238ms | 8m 14s 725ms |
10 | HT2 [1] | 1m 11s 871ms | 9m 26s 596ms |
11 | MC1 [1] | 1m 00s 910ms | 10m 27s 506ms |
12 | MC2 [1] | 0m 59s 151ms | 11m 26s 657ms |
13 | OO1 [1] | 0m 53s 599ms | 12m 20s 256ms |
14 | OO2 [1] | 0m 56s 207ms | 13m 16s 463ms |
15 | M1 [1] | 1m 19s 958ms | 14m 36s 421ms |
16 | M2 [1] | 0m 34s 903ms | 15m 11s 324ms |
17 | M3 [1] | 1m 13s 696ms | 16m 25s 020ms |
18 | SC | 0m 02s 575ms | 16m 27s 595ms |
19 | WF [1] | 3m 26s 676ms | 19m 54s 271ms |
20 | DE | 1m 34s 269ms | 21m 28s 540ms |
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!
Hello Everyone!
Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp
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